My God, It’s Full Of Stars: Testing Point Mass Attraction with Catch2
Testing point mass attraction and its deduced dimensions with Catch2
Read More My God, It’s Full Of Stars: Testing Point Mass Attraction with Catch2Thoughts about software development, numerical algorithms and coding in general
Testing point mass attraction and its deduced dimensions with Catch2
Read More My God, It’s Full Of Stars: Testing Point Mass Attraction with Catch2Using pointer to members is sometimes a mighty feature of C++. In this post you see a way of how to use them in STL algorithms.
Read More Using Pointer to Members on STL AlgorithmsSometimes it seems to me that tools are getting too important. Don’t get me wrong, I really appreciate those little helpers modern IDE’s and their plugins are offering. For example if they’re suggesting to me a method might be rather static instead of const. Or not all paths of a lengthy, chained and nested If […]
Read More Think twice, cut onceWelcome back at the 2nd part of the n-body-problem series. With the first post we had a short view on the equations of motion we need to calculate the position in space of a point mass. This time we need to conclude our equations and create a minimum project setup. I would like to use […]
Read More My God, It’s Full Of Stars: And then there was CMakeMy personal view on programming languages is like my view on any other spoken language, such as french, german or english. My mother tongue is german, but I also speak enough English to express myself. For me the difference between both languages is just who to speak to so whoever I speak with understands the […]
Read More Why I think of myself as a programmer instead of a C++ programmerI thought it would be a very nice idea to start my blog with a small project I wanted to do since a long time. A small tool/solver of the n-body-problem. It’s not just only the interest of solving a challenging mathematical problem with modern C++. I also love clean, concise and readable code, which […]
Read More My God, It’s Full Of Stars: The N-Body-Problem SeriesSo this is my first blog and I would like to share my experiences as a mechanical engineer in the world of software development. I will write on this blog on an irregular base about all different kind of topics I’m interested in, such as programming, team management or other topics.
Read More 42Category Theory, Haskell, Concurrency, C++
Thoughts about software development, numerical algorithms and coding in general
C++11,14,17,20,...
Thoughts about software development, numerical algorithms and coding in general
Thoughts about software development, numerical algorithms and coding in general
Thoughts about software development, numerical algorithms and coding in general
Thoughts about software development, numerical algorithms and coding in general
Forecast for randomascii: programming, tech topics, with a chance of unicycling
Thoughts about software development, numerical algorithms and coding in general